Warlock Glyphs: Hot or Not? « Thread Started on Sept 29, 2008, 9:02am »
So, I will be leveling Inscription on one of my characters when 3.0 comes out (and I'm sure other people will too). Each 25 skill points or so of Inscription has a whole slew of glyphs that can be made for skill ups that all have the same materials, more or less. Obviously, it would be much better to make glyphs that people would actually use, especially if it benefits our raid!
So! Below is a list of glyphs that will be available with 3.0 (but before WOTLK). Please go through and just indicate whether you would use them or not. Also, tell me your spec, because obviously some glyphs will be more useful for one spec than another. Thanks!
Glyph of Banish - Increases the duration of your Banish by 5 sec. Glyph of Corruption - You Corruption spell has a 4% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%. Glyph of Fear - Increases the damage your Fear target can take before the Fear effect is removed by 20%. Glyph of Health Funnel - Increases the chance you'll resist spell interruption when channeling your Health Funnel spell by 100%. Glyph of Healthstone - You receive 30% more healing from using a healthstone. Glyph of Howl of Terror - Reduces the cooldown on your Howl of Terror spell by 8 sec. Glyph of Imp - Increaes the damage done by your Imp's Firebolt spell by 10%. Glyph of Searing Pain - Increases the critical strike bonus of your Searing Pain by 20%. Glyph of Shadow Bolt - Reduces the mana cost of your Shadow Bolt by 10%. Glyph of Shadowburn - Increases the critical strike chance of Shadowburn by 20% when the target is below 35% health. Glyph of Soulstone - Increases the amount of health you gain from resurrecting via your Soulstone by 300%. Glyph of Voidwalker - Increases your Voidwalker's total Stamina by 20%.