Duerma's Guide to Getting Loot from VASHJ! « Thread Started on Jan 29, 2008, 9:59am »
Yeah guys. I'm serious. We've totally plowed through the rest of Serpentshrine Cavern, and all that's left is Queen Azshara's handmaiden, a 10,000 year-old wench known as LADY VASHJ. This fight's a totally wild ride and everyone has got to pay SUPER ATTENTION and NOT DIE! But, we're Totally Raids - we're made of awesome - and we have some SUPER AWESOME insider information provided by YOURS TRULY!
PHASE 1!
Kay, so, this is the easy phase. Lightlance (or Felite) and Dauganimir will run in and smack her around. Every so often, she's totally gonna shoot a static charge onto someone, which kinda asplodes people within 5 yards. If you're not one of the tanks and you get it, run away so you're not near people til it wears off! If you ARE one of the tanks and you get it, then all the melee guys are gonna want to back up and bandage and file their nails and read Playelf or something til the charge goes away! It lasts about 30 seconds.
Also every so often, she's going to cast ENTANGLING ROOTS on everyone (totally unfair, hello, inside, GOSH) and then run (slither?) off and start shooting people! Her arrows HURT like none other! So, paladins, you guys gotta totally be ready to cast Blessing of Freedom on Lightlance or Daug so he can run over and start whacking her face again.
The other thing she does is sometimes she'll SHOCK BLAST whoever she's paying attention to! This totally stuns him, and she'll start beating on the second guy. That's why we gotta have Light and Daug both trying to fight for her attentions (but not in that way, ewwwww).
PHASE 2!
OK, so this is the insanity phase. It starts when her health is at 70%! Vashj is totally gonna encase herself in this giant bubble and she's gonna be immune to EVERYTHING! And all this other crap starts happening! Here's what to expect!
ELEMENTALS! There are gonna be elementals coming from EVERY SIDE toward the middle, and you gotta kill em dead, because otherwise they'll start shooting people and that is so not fun. This is going to be primarily the job of the MELEE DPS - rogues, feral druids, warriors (yes, even Lightlance and Felite!), Macmoran, and any enhancement shamans that might be along for the ride. We'll put two guys on the north end, two on the east, two on the west, two on the south, so we can be sure to get all of them. We'll also station one healer at the top of the steps for each group - four healers in all!
So, it's not just about killing the water elementals, though that's a totally great thing to do. The reason we want to get them out of the way is because every so often, a TAINTED ELEMENTAL will spawn! He's the key to this whole crazy process! When there's a tainted elemental up on your side, then you drop EVERYTHING and kill it dead! He'll have a TAINTED CORE on him. You pick up the tainted core, and you toss it to your healer! Then the healer will toss it to a ranged damage dealer who's standing in the middle, who then will dunk it in the shield generator! We have to do this FOUR TIMES!
OK, what else? NAGA! Every minute or so, a naga will try to come out and defend his lady! And we have to be like, NO WAY, SHE'S GOING DOWN! Dauganimir will totally have to toss his shield at him and bring him to the middle of the platform! Then everyone who's not killing elementals or striders will have to POUND IN HIS FACE!
Last thing that happens? STRIDERS! Remember those things that wander around the fens of Zangarmarsh? Yeah, so they comes in here. Thing is, these guys hit REALLY hard! And they scare the crap out of people who are really close! So we can't really have someone taking the hits! Instead, we're gonna SLOW HIM DOWN and make him chase us around the circle! We'll probably have an affliction warlock - either me or Juntu! - slap a Curse of Exhaustion on him and go nuts. Ila and I will want to focus fire on him; everyone else should put their damage over time spells on him and then go back to POUNDING IN THE NAGA FACE!
If the naga dies and there's a strider alive, then SHOOT IT! If the strider dies and the naga's alive, then SHOOT IT!
The other thing to remember is that Lady Vashj will totally shoot lightning bolts out of her bubble from time to time that'll hit everyone around her. There's just not really anything you can do about it except heal through it.
PHASE 3!
This is pretty much identical to phase 1! Except, now there are these totally nasty spore bats that start flying in, and they totally hawk loogies on the ground that are severely poisonous and you CANNOT STAND IN THE GREEN GOO, folks! We have to kill her the rest of the way dead as fast as we can, cause these disgusting bats keep flying in and we totally can't kill her if the whole ground is green and toxic, right? Right!
So that's the gist of it! If we can keep our heads during the bubble part, then we'll totally be able to knock her dead, and not in the funny haha kind of way!
http://www.toomanyannas.com - Too Many Annas, a World of Warcraft Blog Absorb what is useful, reject what is useless, add what is specifically your own.
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Re: Duerma's Guide to Getting Loot from VASHJ! « Reply #2 on Jan 29, 2008, 11:46am »
(( So, Frank Zappa's "Valley Girl" was playing in my head the whole time I was reading that ))
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Re: Duerma's Guide to Getting Loot from VASHJ! « Reply #4 on Jan 29, 2008, 8:20pm »
((ROFL!!!! <3 Duerma posts!!! *falls over breathless and with aching sides* ... but *snickersnort* ..that... *LAUGHS* was *giggle* very *snicker* insightful.. Thank you D!))
Re: Duerma's Guide to Getting Loot from VASHJ! « Reply #5 on Feb 12, 2008, 8:43am »
So I know that there has been a lot of talk about how the Vashj attempt went. Tanks did well, healers did well, DPS didn't do so well. So, I ask: What was going wrong?
Me and Felite had the west side locked down to the point that we would get 3 or 4 seconds after every elemental where we were just sitting. Take Felite off, and I may be able to handle that side alone(maybe. Unsure.) Apparently the other sides were getting overrun- we've got plenty of DPS, I'm just wondering *why* in this case, on those. They don't have much HP- perhaps people aren't packing enough burst(and Shaman damage is all burst)? If thats the case, then yeah, gear should fix it mostly, but also people could worry less about their mana/saving for anything- if we make it through Phase 2 after all, the rest is more or less a cakewalk.
I know the raid leaders were talking about having the Ranged DPS handle it, but perhaps we can have our melee handle the Elementals(1 to each side, or at least close), with a ranged person by 'their' healer to help whack one if its taking a lot of time. Perhaps its just me, but I don't like the idea of putting our ranged on the Elementals, when they really should be worrying about the Strider #1, and Naga #2.
As for the Naga, I think we just needed to get a set place for them. We were getting cleaved like crazy, which is gonna really neuter our DPS if we don't have a set place. Perhaps the Naga Tanks could angle them to stand with their back to Vashj, so the Melee face towards the center to DPS?
As for the striders, all I can think of is getting better at Kiting, and devoting the ranged DPS to them. *Shrug*
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Re: Duerma's Guide to Getting Loot from VASHJ! « Reply #9 on Mar 29, 2008, 9:27am »
So, thoughts on last night's attempts.
My current foible is figuring out how to assign elemental control. We're generally going to be operating with 2 tanks, 7-8 healers and 15-16 DPS; however, of those DPS, at least one will be kiting Striders, 2 will be killing Striders, and maybe four killing naga. That gives us 8-9 DPS to control the stairs. What do we think about diving into quadrants - NW/NE/SE/SW - with one melee and one ranged in each area? As was discussed in the DPS channel last night, there's advantages and disadvantages to having melee on the elementals.
Regarding strider kiting, I the person actually holding aggro on the striders is not as important (class-wise) as the DPSers. My thought is to have some combination of mage, hunter, and warlock killing Striders, with one holding aggro while the others steadily DPS and keep CoE/frostbolt applied to give the kiter room to run. If we can get away with using 7 healers, we could add a third Strider DPS, or a fifth naga DPS (though that shouldn't be an enormous issue.)
This is also the kind of fight where, to be perfectly honest, everyone should be on Vent. With the sheer amount of different elements of the encounter to manage, and snap decisions that need to be made, there's just no time to type shit out - and unlike other fights, these are things you need to know. More on this in another post, though.
Re: Duerma's Guide to Getting Loot from VASHJ! « Reply #10 on Mar 29, 2008, 10:09am »
Healing wise the fight looks manageable. The biggest challenges I see are positioning and mobility. If we break-up into 3-4 groups for the fight then we need to go with zone control healing wise.
The problems I ran into healing my zone was knowing who to heal. I think group assignments or placing the healer within the zone group would help a lot.
Speaking of zone groups while we typically use 5 groups of 5, I think we should keep in mind that there are 8 groups in all. Think of them as special teams, to use a football analogy, where we can group special functions like strider kiting together and make it easier to organize ourselves and learn the fight.
Using an approach like that would limit group buffs initially but it would help with the learning curve. Once everyone knows the motions / positions you can then start group reintegration.
Re: Duerma's Guide to Getting Loot from VASHJ! « Reply #11 on Mar 29, 2008, 10:58am »
Kay. So. The enchanted elementals spawn every ten seconds, and it takes them about 10 seconds to get from the bottom to the top of the platform, and maybe another 5 to reach Vashj. Each elemental has about 7000 health. So, basically, we need DPS on them that can deal 7000 damage in under 10 seconds, or else the naga group is going to have to finish them off. We need our best burst damage on the elementals, our best sustained damage on the naga, and every ranged class sticking DoTs on the striders.
Judging my performance personally, I can tell that I need a bunch more spell crit before I can be an effective elemental killer. Without a crit, it takes me 9-12 seconds to finish them off, which invariably puts me behind. How do the other DPSers feel like they were doing with their assigned targets?
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Re: Duerma's Guide to Getting Loot from VASHJ! « Reply #12 on Mar 31, 2008, 7:22am »
From a tanking perspective, the only problem I had was getting a strider in the naga killing area and having the whole group of us feared. Phase 1 is solid, and the naga in Phase 2 are relatively easy to pick up when they spawn. Callouts over vent of where they spawned helped this.
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Re: Duerma's Guide to Getting Loot from VASHJ! « Reply #13 on Mar 31, 2008, 9:25am »
My role this last week was one that I think needs to be adjusted. Being a "floating healer" meant I got wtfpwnd by the static charges because I was constantly running around the platform. The job itself seemed to be doable, especially as we got a little more coordinated.
If there is someplace i can stand that will help me be able to reach more people without having to run around like an idjit, that'd be great - I'd go hang out with the tanks, except for the cleave, and I dont want to get in the way of strider kiting.
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Re: Duerma's Guide to Getting Loot from VASHJ! « Reply #14 on Mar 31, 2008, 9:39am »
I had a similar issue as Anna did. Trying to run around like a chicken with my head cut off to find someone to heal just doesn't work very well. People were just way outta range more often than not, which makes a healer's life hell. Chaos in a jar. That's what it was.
WTB Less chaos plz kthnx. At least a little bit less would be good. If we can solidify positions and make sure that everyone knows who their healers are, so they can try to watch their range... and make sure that the healers know for certain who they should be healing, that will help. At least from a healer stand point. From dps side, I won't be able to tell you until I get there.
The healers that were marked should help, IF people pay attention to the marks in the midst of all that fighting. I'm not quite sure that we were able to do that last time. So something to work on!
All in all, I'm excited to be at the point of doing this fight and can't wait until we can pwn her face into the floor! I know we can do this. Just gotta get all our little duckies in a row.